Buildings

There are 4 types of buildings Natural Resources, Industry, Service and Exploration & Defense. All Buildings can be build with diffrent types of Plastic, Metal and some Electronics, all these Building Materials can be purchased or self produced. Each Building has one or more possible Productions depending on the used Building Moduls. The Moduls will be set on a Template created by the player which then can be placed as one Building giving the player more freedom to build up their Colony.

Seaweed Farm
Modules
 * Seaweed Fattening
 * Drying Seaweed

Botanic Garden
Modules
 * Greenhouse
 * Fungi Greenhouse
 * Botanyc Lab
 * Portal
 * Workshop

Recycling Plant
Modules
 * Recycling Plant
 * Assembly Plant
 * Workshop

Botanical Laboratory
Not yet in game

Plastic Factory
Modules
 * Plastics: Sorting
 * Plasitcs: Grinding
 * Plastics: Fusion
 * Workshop

Prefab Factory
Modules
 * Prefab Factory
 * Workshop

Desalination Plant
Modules
 * Desalination Plant
 * Workshop

Factory Chassis
Not yet in game

Electro Refinery
Not yet in game

Assembly Tunnel
Not yet in game

Tech Lab
Modules
 * Research Lab
 * Programming Lab

Infirmary
Not yet in game

Industrial Kitchen
Not yet in game

Hangar
Here you can send out Ships to go outside the Colony and search for many different resources.

Modules

 * Hangar Alpha

Modules
Each Building consists of several Moduls of the same and/or diffrent type, one and only one of them has always to be a Teleporter. These Moduls allow the Devs to simply add new Moduls with new productions to a Building and also allows the players to choose the Moduls they need for their production.

New Buildings
Several new Buildings are scheduled for Beta 3:
 * Community image 1420282641.png]]Botanical Laboratory
 * Infirmary
 * The Delta and Omega Hangar
 * Factory Chassis
 * Electro Refinery
 * Assembly Tunnel
 * Industrial Kitchen